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Post by jetstar on Jun 15, 2013 10:47:25 GMT -5
Polycount? Number of materials, i.e. textures? Looking very good though. Hi Bjoern. I have nit measured the 62 yet, but it will be similar to the 63. Cut from the DC-8-63 readme.
Model statistics Each model has nine level of detail models (LODS). Here is the polygon count for each model and LOD as measured in ACM V2.5. DC-8-63_________DC-8-63F LOD1 9116_______LOD1 9076 LOD2 7901_______LOD2 7887 LOD3 6750_______LOD3 6966 LOD4 4956_______LOD4 5342 LOD5 3087_______LOD5 3226 LOD6 2512_______LOD6 2590 LOD7 1410_______LOD7 1488 LOD8 830 _______LOD8 908 LOD9 135 _______LOD9 135
So no worse than using FSP models. The fuselage use the HJG textures with a white alpha and converted to DXT1 with alpha. So that is normally five for the fuselage and then the Vtail. The rest of the textures are on 1 1024x1024 and 1 512x512 bmp. These textures are designed to modular. All the DC-8's will use the same basic texture sets with engine changes etc. So that makes a total of eight textures + eight light maps. I have hundred of the models flying around for testing purposes. I use an early 2,000 American schedule, all using the same aircraft, and slowdown or lag is not a problem. Using 32 bit textures, now that's a different story Paul
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Post by jetstar on Jun 16, 2013 16:12:38 GMT -5
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FLYBOY
Ramp Rat
ALYEMDA
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Post by FLYBOY on Jun 17, 2013 6:17:10 GMT -5
Great work, good luck...
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Post by jetstar on Jun 17, 2013 14:10:48 GMT -5
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Post by Deleted on Jun 17, 2013 14:34:50 GMT -5
The fuselage use the HJG textures with a white alpha and converted to DXT1 with alpha. So that is normally five for the fuselage and then the Vtail. The rest of the textures are on 1 1024x1024 and 1 512x512 bmp. These textures are designed to modular. All the DC-8's will use the same basic texture sets with engine changes etc. So that makes a total of eight textures + eight light maps. Modularity is okay, but I have to honestly say that I'm no fan at all of AI aircraft with more than one texture. Fortunately, the DC-8 is a fairly rare bird in a 1980s environment...
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Post by jetstar on Jun 17, 2013 16:52:10 GMT -5
Hi Bjoern. If this was 2006/7 with a Win XP 32, on a computer with 1 GB ram, a 500MB graphics card and a P4 processor, I'd agree with you. The performance hit of the DC-8 is less than an AIA 737-200 with 32 bit textures and, yes, there is never going to be that many around at once (my sim excluded!). The texture use of the DC-8 is 1MB on 8 textures compared to over 3MB for the single 32 bit texture on the AIA 737-200. This is the same or less than a DXT3 AIA 737-200 with 1 texture. The biggest DC-8 texture is 256K, the rest are 128K. Modern graphics cards have more ram than a top of the range PC from that period. FS2004 is not graphics card limited. A top of the range card will give you no more FPS than a mid range card, but can load up scenery and textures quicker. FS2004 is processor limited. If you are running Win7 64, on a quad core or more processor, use a core tuner. My FS2004 frame rate has doubled by using one. A fairly modern PC should have no trouble using the DC-8 or any model made this way. Try it when available. I think you will be surprised. Paul
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Post by drrrdz89112 on Jun 17, 2013 17:20:22 GMT -5
Excellent work Paul. Long time no talk to you. friend
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Post by cgold on Jun 17, 2013 19:02:36 GMT -5
Hi Bjoern. If this was 2006/7 with a Win XP 32, on a computer with 1 GB ram, a 500MB graphics card and a P4 processor, I'd agree with you. The performance hit of the DC-8 is less than an AIA 737-200 with 32 bit textures and, yes, there is never going to be that many around at once (my sim excluded!). The texture use of the DC-8 is 1MB on 8 textures compared to over 3MB for the single 32 bit texture on the AIA 737-200. This is the same or less than a DXT3 AIA 737-200 with 1 texture. The biggest DC-8 texture is 256K, the rest are 128K. Modern graphics cards have more ram than a top of the range PC from that period. FS2004 is not graphics card limited. A top of the range card will give you no more FPS than a mid range card, but can load up scenery and textures quicker. FS2004 is processor limited. If you are running Win7 64, on a quad core or more processor, use a core tuner. My FS2004 frame rate has doubled by using one. A fairly modern PC should have no trouble using the DC-8 or any model made this way. Try it when available. I think you will be surprised. Paul What core tuner do you recommend? (I fit the bill on the Windows7 (64-bit) with more than four processors thing...)
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Post by jetstar on Jun 18, 2013 1:35:32 GMT -5
Hi Bjoern. If this was 2006/7 with a Win XP 32, on a computer with 1 GB ram, a 500MB graphics card and a P4 processor, I'd agree with you. The performance hit of the DC-8 is less than an AIA 737-200 with 32 bit textures and, yes, there is never going to be that many around at once (my sim excluded!). The texture use of the DC-8 is 1MB on 8 textures compared to over 3MB for the single 32 bit texture on the AIA 737-200. This is the same or less than a DXT3 AIA 737-200 with 1 texture. The biggest DC-8 texture is 256K, the rest are 128K. Modern graphics cards have more ram than a top of the range PC from that period. FS2004 is not graphics card limited. A top of the range card will give you no more FPS than a mid range card, but can load up scenery and textures quicker. FS2004 is processor limited. If you are running Win7 64, on a quad core or more processor, use a core tuner. My FS2004 frame rate has doubled by using one. A fairly modern PC should have no trouble using the DC-8 or any model made this way. Try it when available. I think you will be surprised. Paul Hi Chris. I use the one from www.ashampoo.com. Core tuner 2, you can download it and use itas a trial and see if it helps you. Basically install it, get it running, start FS2009, and when in the sim alt-tab out and in core tuner select FS9.exe and change it to use all cores on the highest priority. You might have to start FS9 again, and see if your frame rate improves. As I said mine doubled, but everyone will not see the same improvement. Paul What core tuner do you recommend? (I fit the bill on the Windows7 (64-bit) with more than four processors thing...)
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Post by jetstar on Jun 18, 2013 1:54:56 GMT -5
Hi All. An update on the DC-8-62. I have converted almost half of the pax textures now, and tonight will do the last (I hope), tweaks to the model. Once I have finished converting the last of the textures, I will have to get them packaged up for distribution, and then on to the 62F. Also been picking away at the 707 and have changed the wings again , and have started on the compressing nose gear. I have the basic parts made, just need tweaking before texturing and animating, then onto the mains. After that, I think I only have to make the new wing blanks and doors before I can start sorting out the texturing and re-animation. The futures bright, the futures smokey Paul
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Post by jetstar on Jun 18, 2013 6:55:47 GMT -5
Excellent work Paul. Long time no talk to you. friend Hi David. Yes, still around and busy working away on these models. Each day progress is being made. It's how I'm getting my fix at the moment Paul
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Post by Deleted on Jun 18, 2013 8:33:30 GMT -5
I run FS9 on a 2007-ish laptop, so performance *does* matter. FSX also gets bogged down at big airports as well (mostly because of FS9 AI models), so I'm a bit cautious when an AI model uses more than one texture. Oh well, I'll see. In the worst case, the -8s will fly about with 128px textures.
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Post by jetstar on Jun 18, 2013 9:21:18 GMT -5
I run FS9 on a 2007-ish laptop, so performance *does* matter. FSX also gets bogged down at big airports as well (mostly because of FS9 AI models), so I'm a bit cautious when an AI model uses more than one texture. Oh well, I'll see. In the worst case, the -8s will fly about with 128px textures. Hi Bjoern. I have a modern laptop, and FS is not to good on that either (down to the processor and lack of video ram, so it does not get used for flight sim). I don't use FSX installed anymore, so can't comment on its performance in that sim, but It was OK when tried over a year ago. Yes, in view of the amount of textures used, they have been converted to DXT1 with alpha. This gives the lowest memory usage at the expense of lower quality textures. It was done this way because of the amount of textures used. All the 512x512 are 128k in size, and the 1024x1024 is 256k. A DXT3 AIA 737-200 is 1MB or greater, so no real difference in video ram usage. I did try having all the fuselage textures on one BMP, but the quality drop was very noticeable. due to the compression of the textures. As it is, the fuselage still looks sharp, which is the main part which you look at. I will be releasing a document when the project is on its way, of how to do the texture conversion, so you could use DXT 3 or 32 bit textures on the fuselage if you wanted to. Also, because of Jason’s request, I will release a door less model some time after the main release. This will also use a bit less resources, but the same amount of textures. Paul
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Post by dc10boy on Jun 18, 2013 10:00:52 GMT -5
Paul, I just downloaded and installed CoreTuner2.This looks quite promising thank you.Do you manually set up the FS9.EXE or use the automatic "Boost" function?Also do you do anything with the other programs affecting FS9 like ASE? Thanks Stan
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Post by drrrdz89112 on Jun 18, 2013 10:22:02 GMT -5
Hi Paul. Have seen many photos of the Douglas DC-8. I Record here in the forum. I hope to see the end of the this DC-8-10 to 70's. After you make the Caravelle Plane
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