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Post by wernerw on May 24, 2024 10:26:16 GMT -5
Is there any?
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Post by 747sp on May 25, 2024 3:06:31 GMT -5
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Post by wernerw on May 25, 2024 5:09:50 GMT -5
Oh, thank you!
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Post by wernerw on May 25, 2024 9:03:58 GMT -5
When using the 32bit textures in FS9 only the fin is visible, not the aircraft itself. What's wrong?
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Post by cgold on May 25, 2024 11:19:45 GMT -5
Sounds like an alpha channel is hiding it. Make sure to change the alpha channel in DXTBmp. Look in the top right corner of DXTBmp (once the desired texture has been loaded), you'll see what the texture's current alpha channel is. In newer sim's, something like a light map is in the alpha channeling. Find an A320 texture that currently works in your sim. Make sure to keep the engine type the same. Load that texture into DXTBmp, find its alpha channel, and hit the little button below the alpha channel window called "Send to Editor." You may have to choose what program you want the file to be edited in. I use MS Paint. This will load the alpha channel into MS Paint. Save it as a .bmp file. Then save that file for future use, as converting FAIB A32X textures to FS9 almost demand it these days. Then use that new alpha channel in your Canadian A320 texture by using the "Import Alpha Channel" button. Let me know if you have any questions.
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