AI Smoke Effects by Chris Gorodetzky
Dec 6, 2022 11:40:42 GMT -5
FSMuseum, bensplanes, and 3 more like this
Post by chasensfo on Dec 6, 2022 11:40:42 GMT -5
Finally found these and packaged them up LOL....
\\AI Smoke Effects by Chris Gorodetzky
These effects are enhanced smoke effects built to represent the vast majority of classic aircraft types with smokey engines. These effects work in every Lockheed and Microsoft simulator version except for the modern 2020 introduced MSFS at the moment (have yet to be tested).
Effects for the following aircraft are included:
-Boeing 707 (use for 4-engine wing-mounted classics like the DC-8, CV880, ect)
-Boeing 727 (use for tail-mounted 3-engine classics like the Trident, Tu-154, ect)
-Boeing 737-200 (use 2-engine wing-mounted classics like the Mercure)
-Douglas DC-9 (use for 2-engine tail mounted classics like the Bac1-11, Tu-134, MD-80, ect)
Installation:
FS2004, FSX, P3Dv1\2\3 users use the files inside the "FS9 thru P3Dv3" folder (.bmp textures).
P3Dv4\5 users use the files inside the "P3Dv4+" folder (DXT5 textures).
1) Cut\Copy+Paste the Effects and Texture folders into your main Simulator directory where the sim's own Effects and Texture folders are located.
2) Manually add the effects to the aircraft.cfg of each AI model you wish to use them on.
To do this, enter the folder of the AI Aircraft you wish to use these effects on, such as the NAAI 707 in this example, and open the aircaft.cfg file.
Next, use the CTRL+F function to search for the "[Lights]" section.
In the example of the NAAI 707, the section looks as follows:
[Lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=, 5=landing
light.0=3, -36.55,-72.50, 4.25, fx_navredh ,
light.1=3, -36.55, 72.50, 4.25, fx_navgreh ,
light.2=3, -83.20, 0.00, 6.50, fx_navwhih ,
light.3=1, -16.70, 0.00, 8.80, fx_beaconh ,
light.4=1, -20.00, 0.00, -6.20, fx_beaconb ,
light.5=5, 11.00, -9.90, -2.05, fx_landing ,
light.6=5, 11.00, 9.90, -2.05, fx_landing ,
light.7 = 2, -12.79, -56.9, -7.83, fx_nicksmokeAI_747
light.8 = 2, -6.21, -32.9, -10, fx_nicksmokeAI_747
light.9 = 2, -6.21, 32.9, -10, fx_nicksmokeAI_747
light.10 = 2, -12.79, 56.9, -7.83, fx_nicksmokeAI_747
In this case, the aircraft already has smoke effects attached to each engine (4 total).
"=2" means the smoke is triggered by strobe lights, as when strobes are activated, the engines should be at high enough power for smoke. If you want the effects to turn on with the beacon light, "=1" should be used. "light.6" is the light effect number, this should be the next number in the sequence when adding new lines, so in this example, a new light effect would be "light.11".
The smoke effects are broken down into the following effects:
707: fx_707smoke_center, fx_707smoke_left,and fx_707smoke_right
727: fx_727smoke_center, fx_727smoke_left, and fx_727smoke_right
737-200: fx_732smoke_left and fx_732smoke_right
DC-9: fx_DC9smoke_left, and fx_DC9smoke_right
For 4-engine aircraft like the 707, DC-8, CV-880, ect, "left" is for engine #1, "right" is for engine #4, and "center" will be for engines #2 and #3.
The numbers with decimal points are contact points telling the sim where on the model the effects are displayed. In a case like this when the airplane already has set contact points for smoke, we do not need to change them. Instead, we simply need to replace the stock effect "fx_nicksmokeAI_747" with our new smoke effects. In this case, we will replace lines light.7 thru line light.10 as follows:
light.7 = 2, -12.79, -56.9, -7.83, fx_707smoke_left
light.8 = 2, -6.21, -32.9, -10, fx_707smoke_center
light.9 = 2, -6.21, 32.9, -10, fx_707smoke_center
light.10 = 2, -12.79, 56.9, -7.83, ffx_707smoke_right
Save your changes and the effects are now installed on that aircraft.
In cases where there is no stock smoke effect like the AIA 727-200, you will see something like this:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=, 5=landing
light.0 = 3, -18.38, -53.55, 1.89, fx_navred
light.1 = 3, -25.92, 54.5, 1.68, fx_navwhi
light.2 = 3, -25.92, -54.50, 1.68, fx_navwhi
light.3 = 3, -18.38, 53.55, 1.89, fx_navgre
light.4 = 2, -18.75, -53.69, 1.89, fx_strobe
light.5 = 2, -18.75, 53.69, 1.89, fx_strobe
light.6 = 3, 25, 0, 11.2, fx_beacon
light.7 = 1, 10, 0, -3.2, fx_beacon
In these cases, as of course, you'd need to figure out the contact points yourself if they are not pre-existing, enter the following lines depending on which smoke effects you wish to use and they will look good enough. Be sure to change "light.X" to reflect the next number in sequence in the light effects:
707\DC-8\CV880\IL-18 ect:
light.7 = 2, -12.79, -56.9, -7.83, fx_707smoke_left
light.8 = 2, -6.21, -32.9, -10, fx_707smoke_center
light.9 = 2, -6.21, 32.9, -10, fx_707smoke_center
light.10 = 2, -12.79, 56.9, -7.83, ffx_707smoke_right
727\Tu-154\Trident\YAK 40\YAK 42 ect (also closest to match the IL-62):
light.8 = 2, -2.50, -16.1, -1.6, fx_727smoke_left
light.9 = 2, -2.50, -16.1, -1.6, fx_727smoke_center
light.10 = 2, -2.50, -16.1, -1.6, fx_727smoke_right
DC-9\Bac 1-11\Learjet\Gulfstream\Tu-134 ect:
light.8 = 2, -2.50, -16.1, -1.6, fx_DC9smoke_left
light.9 = 2, -2.50, -16.1, -1.6, fx_DC9smoke_right
737-100\200\Convair 280\440\580\680\Mercure\An-24\26 ect:
light.9 = 2, -2.50, -16.1, -1.6, fx_732smoke_left
light.10 = 2, -2.50, -16.1, -1.6, fx_732smoke_right
Thus, with the AIA 727-200 example, the finished effects should look as follows:
light.0 = 3, -18.38, -53.55, 1.89, fx_navred
light.1 = 3, -25.92, 54.5, 1.68, fx_navwhi
light.2 = 3, -25.92, -54.50, 1.68, fx_navwhi
light.3 = 3, -18.38, 53.55, 1.89, fx_navgre
light.4 = 2, -18.75, -53.69, 1.89, fx_strobe
light.5 = 2, -18.75, 53.69, 1.89, fx_strobe
light.6 = 3, 25, 0, 11.2, fx_beacon
light.7 = 1, 10, 0, -3.2, fx_beacon
light.8 = 2, -2.50, -16.1, -1.6, fx_727smoke_left
light.9 = 2, -2.50, -16.1, -1.6, fx_727smoke_center
light.10 = 2, -2.50, -16.1, -1.6, fx_727smoke_right
Download AI Smoke Effects by Chris Gorodetzky Here
\\AI Smoke Effects by Chris Gorodetzky
These effects are enhanced smoke effects built to represent the vast majority of classic aircraft types with smokey engines. These effects work in every Lockheed and Microsoft simulator version except for the modern 2020 introduced MSFS at the moment (have yet to be tested).
Effects for the following aircraft are included:
-Boeing 707 (use for 4-engine wing-mounted classics like the DC-8, CV880, ect)
-Boeing 727 (use for tail-mounted 3-engine classics like the Trident, Tu-154, ect)
-Boeing 737-200 (use 2-engine wing-mounted classics like the Mercure)
-Douglas DC-9 (use for 2-engine tail mounted classics like the Bac1-11, Tu-134, MD-80, ect)
Installation:
FS2004, FSX, P3Dv1\2\3 users use the files inside the "FS9 thru P3Dv3" folder (.bmp textures).
P3Dv4\5 users use the files inside the "P3Dv4+" folder (DXT5 textures).
1) Cut\Copy+Paste the Effects and Texture folders into your main Simulator directory where the sim's own Effects and Texture folders are located.
2) Manually add the effects to the aircraft.cfg of each AI model you wish to use them on.
To do this, enter the folder of the AI Aircraft you wish to use these effects on, such as the NAAI 707 in this example, and open the aircaft.cfg file.
Next, use the CTRL+F function to search for the "[Lights]" section.
In the example of the NAAI 707, the section looks as follows:
[Lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=, 5=landing
light.0=3, -36.55,-72.50, 4.25, fx_navredh ,
light.1=3, -36.55, 72.50, 4.25, fx_navgreh ,
light.2=3, -83.20, 0.00, 6.50, fx_navwhih ,
light.3=1, -16.70, 0.00, 8.80, fx_beaconh ,
light.4=1, -20.00, 0.00, -6.20, fx_beaconb ,
light.5=5, 11.00, -9.90, -2.05, fx_landing ,
light.6=5, 11.00, 9.90, -2.05, fx_landing ,
light.7 = 2, -12.79, -56.9, -7.83, fx_nicksmokeAI_747
light.8 = 2, -6.21, -32.9, -10, fx_nicksmokeAI_747
light.9 = 2, -6.21, 32.9, -10, fx_nicksmokeAI_747
light.10 = 2, -12.79, 56.9, -7.83, fx_nicksmokeAI_747
In this case, the aircraft already has smoke effects attached to each engine (4 total).
"=2" means the smoke is triggered by strobe lights, as when strobes are activated, the engines should be at high enough power for smoke. If you want the effects to turn on with the beacon light, "=1" should be used. "light.6" is the light effect number, this should be the next number in the sequence when adding new lines, so in this example, a new light effect would be "light.11".
The smoke effects are broken down into the following effects:
707: fx_707smoke_center, fx_707smoke_left,and fx_707smoke_right
727: fx_727smoke_center, fx_727smoke_left, and fx_727smoke_right
737-200: fx_732smoke_left and fx_732smoke_right
DC-9: fx_DC9smoke_left, and fx_DC9smoke_right
For 4-engine aircraft like the 707, DC-8, CV-880, ect, "left" is for engine #1, "right" is for engine #4, and "center" will be for engines #2 and #3.
The numbers with decimal points are contact points telling the sim where on the model the effects are displayed. In a case like this when the airplane already has set contact points for smoke, we do not need to change them. Instead, we simply need to replace the stock effect "fx_nicksmokeAI_747" with our new smoke effects. In this case, we will replace lines light.7 thru line light.10 as follows:
light.7 = 2, -12.79, -56.9, -7.83, fx_707smoke_left
light.8 = 2, -6.21, -32.9, -10, fx_707smoke_center
light.9 = 2, -6.21, 32.9, -10, fx_707smoke_center
light.10 = 2, -12.79, 56.9, -7.83, ffx_707smoke_right
Save your changes and the effects are now installed on that aircraft.
In cases where there is no stock smoke effect like the AIA 727-200, you will see something like this:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=, 5=landing
light.0 = 3, -18.38, -53.55, 1.89, fx_navred
light.1 = 3, -25.92, 54.5, 1.68, fx_navwhi
light.2 = 3, -25.92, -54.50, 1.68, fx_navwhi
light.3 = 3, -18.38, 53.55, 1.89, fx_navgre
light.4 = 2, -18.75, -53.69, 1.89, fx_strobe
light.5 = 2, -18.75, 53.69, 1.89, fx_strobe
light.6 = 3, 25, 0, 11.2, fx_beacon
light.7 = 1, 10, 0, -3.2, fx_beacon
In these cases, as of course, you'd need to figure out the contact points yourself if they are not pre-existing, enter the following lines depending on which smoke effects you wish to use and they will look good enough. Be sure to change "light.X" to reflect the next number in sequence in the light effects:
707\DC-8\CV880\IL-18 ect:
light.7 = 2, -12.79, -56.9, -7.83, fx_707smoke_left
light.8 = 2, -6.21, -32.9, -10, fx_707smoke_center
light.9 = 2, -6.21, 32.9, -10, fx_707smoke_center
light.10 = 2, -12.79, 56.9, -7.83, ffx_707smoke_right
727\Tu-154\Trident\YAK 40\YAK 42 ect (also closest to match the IL-62):
light.8 = 2, -2.50, -16.1, -1.6, fx_727smoke_left
light.9 = 2, -2.50, -16.1, -1.6, fx_727smoke_center
light.10 = 2, -2.50, -16.1, -1.6, fx_727smoke_right
DC-9\Bac 1-11\Learjet\Gulfstream\Tu-134 ect:
light.8 = 2, -2.50, -16.1, -1.6, fx_DC9smoke_left
light.9 = 2, -2.50, -16.1, -1.6, fx_DC9smoke_right
737-100\200\Convair 280\440\580\680\Mercure\An-24\26 ect:
light.9 = 2, -2.50, -16.1, -1.6, fx_732smoke_left
light.10 = 2, -2.50, -16.1, -1.6, fx_732smoke_right
Thus, with the AIA 727-200 example, the finished effects should look as follows:
light.0 = 3, -18.38, -53.55, 1.89, fx_navred
light.1 = 3, -25.92, 54.5, 1.68, fx_navwhi
light.2 = 3, -25.92, -54.50, 1.68, fx_navwhi
light.3 = 3, -18.38, 53.55, 1.89, fx_navgre
light.4 = 2, -18.75, -53.69, 1.89, fx_strobe
light.5 = 2, -18.75, 53.69, 1.89, fx_strobe
light.6 = 3, 25, 0, 11.2, fx_beacon
light.7 = 1, 10, 0, -3.2, fx_beacon
light.8 = 2, -2.50, -16.1, -1.6, fx_727smoke_left
light.9 = 2, -2.50, -16.1, -1.6, fx_727smoke_center
light.10 = 2, -2.50, -16.1, -1.6, fx_727smoke_right
Download AI Smoke Effects by Chris Gorodetzky Here