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Post by pms707 on Mar 1, 2022 21:43:56 GMT -5
In ADE, is there a magic formula to get the apron taxi T stop line drawn right so it syncs up with both the nose wheel of an AI aircraft, and a flyable one when spawning at a gate? This has been a real challenge and I’ve been unable to find the answer anywhere.
I am not sure that the arrow point on a parking spot is supposed to indicate that spot, or if it’s where the mouse stops drawing the apron line vector, or some other random point in between. It seems I am perpetually going back and trying to fix this issue gate to gate and no matter what changes I make, the sim puts the aircraft about a quarter of a fuselage length too far forward of the T line.
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Post by bensplanes on Mar 2, 2022 5:52:42 GMT -5
When you edit a parking spot in ADE, there is are a few boxes labelled T offsets, adding a value in the box for T offsets will move the line(s) forward or backward. Unfortunately this is purely aesthetic so it does not make it so all airplanes will park "correctly". You can try to get it as close as possible however.
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Post by pms707 on Mar 2, 2022 13:12:11 GMT -5
When you edit a parking spot in ADE, there is are a few boxes labelled T offsets, adding a value in the box for T offsets will move the line(s) forward or backward. Unfortunately this is purely aesthetic so it does not make it so all airplanes will park "correctly". You can try to get it as close as possible however. Got it. I was wondering what the T stood for there -- painfully obvious now. Clearly it went way past me!
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