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Post by Deleted on Mar 15, 2015 15:45:17 GMT -5
More like Retro PITA, because I had to tear down half the default airport, rename all taxiways (including signs), build the terminal in 3ds Max and then guess where the parking spots around it are. Accuracy is ho hum, as there aren't too many references. Save for the USAir concourse and gates (~1984), everything else is basically a washed up version of the 1970s assignments. The AI does seem to ignore their gates anyway. FSX/P3D only; will put it into my "Retro AFX" package later on. If anyone wants to have a go for FS9 (I think most of the layout sans jetways and taxisigns can be used), feel free to. - Edit: Less barren airport background, more whatever-used-to-be-there.
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Post by FSMuseum on Mar 15, 2015 16:30:00 GMT -5
I quite like the way that looks I'll probably give this a go in FS9
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Post by 777jafo on Mar 16, 2015 1:14:55 GMT -5
I love it, very accurate rendition of the pittsburgh I grew up knowing, chris, I sure hope you can convert to fs9 sometime...thank you both
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Post by cgold on Nov 29, 2016 17:52:49 GMT -5
I just realized where this was located on the field... Has this been released just yet? (Or is there a scenery for this already to go for FS9?)
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Post by Deleted on Dec 1, 2016 13:42:28 GMT -5
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Post by cgold on Dec 4, 2016 15:19:00 GMT -5
I was able to convert the terminal from an FSX object to an FS9 one (.bgl) but when I fire up Abacus EZ-Scenery or ADE, it is not to be found. When converting objects, is there another step I need to take? (ADE said something about there were "no usable objects" in that .bgl ... And EZ-Scenery doesn't list the .bgl at all.)
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Post by Deleted on Dec 5, 2016 13:17:12 GMT -5
I only ever did downstream conversions (FS9 -> FSX), so I can't help.
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Post by cgold on Dec 5, 2016 15:11:12 GMT -5
Did you convert the retro PIT terminal from an FS9 object to FSX? I could just use the original .bgl if that is the case... if it's available anywhere.
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Post by Deleted on Dec 7, 2016 17:02:32 GMT -5
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Post by chasensfo on Dec 13, 2016 2:50:20 GMT -5
Did you convert the retro PIT terminal from an FS9 object to FSX? I could just use the original .bgl if that is the case... if it's available anywhere. At the risk of sounding retarded, I've gone over the ModelConverterX manual twice and can't seem to get this right. Any tips in the conversion?
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Post by cgold on Dec 13, 2016 4:21:06 GMT -5
A little advice goes a long way... I thank you for helping me with this, @bjoern. Here is what my "little" project has turned into: Here is what is almost the finished project (for me, at least...) And here is an "in-development" shot. As I was placing the main building and getting things nice and neat and all lined up, I paused the game for some reason and a little guest just popped into my work area. I was like "WOAH!" Just to get an idea of what traffic I get in my late 1980's/1990's KPIT, here is a list of all of the extra stuff besides USAir and USAir Express that this "new" terminal sees: Continental & Continental Express JetTrain TWA (Main-line only) Northwest and Northwest Airlink American and American Eagle Air Ontario Delta Airlines and Connections (ACA, Comair) AirTran Hooters Air Nation's Air ValuJet Midway and Midway Express Vanguard Sun Pacific Sunworld United and United Express Miami Air (and these are just the ones I know of...)
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Post by cgold on Dec 13, 2016 4:33:22 GMT -5
Did you convert the retro PIT terminal from an FS9 object to FSX? I could just use the original .bgl if that is the case... if it's available anywhere. At the risk of sounding retarded, I've gone over the ModelConverterX manual twice and can't seem to get this right. Any tips in the conversion? You are certainly not alone in this fight, good sir. I was just as easily stumped by this undertaking. When in ModelConverter, I loaded the terminal model into ModelConverter and made sure the accompanying model and textures were also showing correctly. I went to export the model to FS2004 (a button listed up top for me) and when I wanted to do so, it kept giving various errors (see tab at the bottom for the "event log.") Some were due to some sdk's being missing and some were b/c I did not have some compilers that ModelConverter was looking for... (or they were not correctly listed in the editable directory - like bglcomp or something-or-other.) Make sure to pay close attention to the event log and if anything is missing or if there were any "failures," be sure to investigate why. Install or correctly map the compilers that ModelConverter is looking for. After that, and if the event log is happy, it should give you a .bgl... I think the next step was something to do with Library Creator (in order to make the .bgl usable for scenery placing software like my Abacus EZ software.) If you would like the AFCAD and any accompanying scenery files, I will send you what I have, chasensfo.
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Post by 777jafo on Dec 14, 2016 11:09:15 GMT -5
very nice cgold!!!
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Post by Deleted on Dec 15, 2016 17:03:57 GMT -5
Great work, Christian. You even had time and motivation to trump (ehehehe) the detail level of my scenery.
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Post by 777jafo on Dec 26, 2016 5:15:48 GMT -5
Cgold, do you have a release date in mind for retro kpit??
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