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Post by Deleted on Aug 6, 2008 5:02:09 GMT -5
I have noticed comments regarding both of these items recently.No doubt there are pro's and cons for both.However when you cannot find your aircraft and are not that competent what then!I dread to think the number of times I have tried to make aircraft appear or make sense of a flight plan.Generally because the author has made a mess of it.At least if your aicraft appears you have a chance of making it work and if you have the registration,you stand a chance of finding it.
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Post by tgibson on Aug 11, 2008 17:50:56 GMT -5
I use BBQHide to hide all my folders that start with AI, PAI, etc. Whenever I'm in trouble, I use it again to unhide them all. Fast and easy.
I'm not sure what having a registration number listed in the cfg file will do for you. Most of the controversy is whether to paint the reg number on the plane's visible textures, since it will represent many different planes as they are spawned by the AI system.
Hope this helps,
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Post by Deleted on Sept 2, 2008 1:22:39 GMT -5
Thanks for the reply,Tom.The reason for the serial number is so I can pop into my Bell and chase around the relevent airfields to look for them.
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Post by tgibson on Sept 2, 2008 10:59:01 GMT -5
But the visible registration number will be the same for all of those planes (i.e. any flight plan using that aircraft will display the same reg number). And this will not be the same reg number used by ATC, since they will use the reg number in the flight plan, not the one in the aircraft.cfg file (unless you used the same one in both places, of course).
Hope this helps,
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Post by Christian Page, RAI on Sept 2, 2008 12:05:40 GMT -5
But the visible registration number will be the same for all of those planes (i.e. any flight plan using that aircraft will display the same reg number). And this will not be the same reg number used by ATC, since they will use the reg number in the flight plan, not the one in the aircraft.cfg file (unless you used the same one in both places, of course). Hope this helps, I don't use registration numbers on any of my repaints, and I even remove them on my personal copies of textures I have downloaded. That's just my personal dislike of having the same number appear on 20 or so of the same aircraft at an airport - i.e., BN and AA at KDFW. I do make an exception, though - repaints of one-off aircraft. For example, Hugh Hefner's "Black Bunny" DC-9 flies between KORD and KLAX under the callsign "Douglas 700 Papa Baker" and the same registration number appears on the plane. This is a little trick I stumbled on - I use the registration number, but put it in the flight number section of the aircraft.cfg and complie the FPs to use the flght number. Otherwise, FS usually leaves the aircraft type out of the call. I'll likely do the same with Elvis' "Lisa Marie" when I have some flight plans for it installed. I do this by having MRAI use flight numbers, then remove all the "November"s before the numbers, and list the aircraft manufacturer or model as the airline. Thus, "November 1234 Alpha" becomes "Cessna 1234 Alpha". I figure that format is not always used, but every time I've flown on a GA aircraft, the make or model is always used and the "November" dropped. Of course, this only applies in the U.S., as International ATC would use the "November" to identify it as a U.S.-registered aircraft. I also use this method on off-hour ferry flights. When some of those 727s start leaving KDFW for KDAL late at night and come back early in the morning, they use the registration, not flight numbers. The one limitation is that I can't make the plane operate under the aforementioned format and also use that plane for a scheduled flight. So, as a compromise, the planes operate as "Braniff 402 Bravo November", for example, while in ferry mode, and revert back to "Braniff 30" in scheduled ops. Pretty easy to do, since the ferries are just an extra line of code after the actual flight schedule - usually leaving KDFW around an hour after the last scheduled leg, and returning about an hour before the first scheduled leg of the new day. It's worked well so far, and definitely frees up gate space. I never liked parking them remotely, since the plane will depat from that parking spot instead of moving from the parking area to the gate, then leave the gat for departure. With the ferries, the planes leave, making room for later arrivals, and return to an empty gate because a ferry will show up after the plane previously at the gate departs. I don't know if I'll tackle other airlines - it was a fair bit of work to time the ferries and the scheduled flights so there are no conflicts.
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Post by Deleted on Sept 2, 2008 12:33:45 GMT -5
I note the above comments,however if say for exammple you have XL with a dozen or so serials and each one is different what then?OK,if you are quite proficient at ai then you would,nt need them but grunts like me do.If you only have the one texture,then OK the problem does'nt arise.Either the aircraft appears or if not something is wrong.
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Post by Christian Page, RAI on Sept 2, 2008 17:05:35 GMT -5
I note the above comments,however if say for exammple you have XL with a dozen or so serials and each one is different what then?OK,if you are quite proficient at ai then you would,nt need them but grunts like me do.If you only have the one texture,then OK the problem does'nt arise.Either the aircraft appears or if not something is wrong. True, but every AI flight is designated with a different numer, be it flight number or resigtration. The is no easy way to tell who is who unless you monitor all applicable frequencies. At major airports, you hear the plane call Clearance Delivery for its flight plan, and later it is moving, Ground will tell you where the plane is going. All AI planes switch from Clearance Delivery to Ground at pushback, and then from Ground to Tower at the runway hold point. Tower will then authorize the departure and hand off to Departure Control. The opposite pays for arrivals, sans Clearance Delivery. It's not 100% authentic, but pretty close - the downside is that FS is limited in that it cannot display a registration on a plane unless you create entries in the aircraft.cfg to reflect every registration and then paint the textures accordingly. This eats up drive space, as you may have 30 different textures for the same model. Hence the reason I leave registrations out of my repaints. You can do exactly what you are asking about, but it's a lot of work, and I doubt seriously any repainter will do it. If you wan to do it yourself, it's pretty easy, you need a texture conversion program and a paint program - there are many freeware options for this. This method allows you to go in and repaint planes in any way you want - for personal use, of course, public releases require the permission of the original author.
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Post by tgibson on Sept 3, 2008 14:23:13 GMT -5
Hi, The original poster has emailed me - he creates new textures for each reg number, and then creates a flight plan using each specific plane with the same reg number in the plan. Can't get much more realistic than that!
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Post by Deleted on Sept 3, 2008 14:43:39 GMT -5
Sorry Tom,I'm not capable of doing that but thanks anyhow.What I have done is virtualy the same as WOAI but carried a bit further.Create a aircraft number for each aircraft ie AC#1,AC#2 etc and do the same to the flight plan adding the aircraft registration.The textures are available on most FS websites.
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Post by tgibson on Sept 4, 2008 11:04:35 GMT -5
Hi, If you do not repaint the plane's registration, you are creating extra texture folders for no reason. Just use the correct registrations in the flight plans and ATC will use those. You are wasting a lot of disk space.
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Post by Deleted on Sept 4, 2008 14:31:20 GMT -5
No repainting needed,all done by original artist and available on Avsim.All I have done is alter the flight plan and aircraft text to include all the required textures.
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Post by tgibson on Sept 4, 2008 14:54:16 GMT -5
Hi, That works well for those few sets of aircraft out there with multiple reg numbers.
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