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Post by brentblackburn on Sept 16, 2007 9:56:49 GMT -5
To date, my contributions to Retroai and FS2004 have been limited to painting liveries. However, there are some flightplans I need or would like to code, and I have no idea about how to go about this. Does anyone know if there is a good (for DUMMIES) tutorial on this? How, for example, would you take a timetable and trace one a/c through its entire day/route? Isn't that how FS2004 flightplans are constructed? Like I said, for DUMMIES, please.
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Post by chrisP on Sept 16, 2007 10:07:42 GMT -5
My advice would be to go for the mraic compiler ( library.avsim.net/esearch.php?CatID=fs2004util&DLID=64026)and use it with Excel: that way you can sort, autocomplete, etc... MRAIC also gives an example sheet - I think it's a BMI schedule. In the spreadsheet, you only have to enter direct (nonstop) flights. That takes care of a lot of redundant segments and typing mistakes. The compiler will assemble the segments into routes all by itself:) The usual compile problems are the infamous "more-than-20-hours-long-flights", which are usually caused by erroneous timezone assignments (some have changed since the sixties-seventies). If you wish, just pm me your e-mail and I'll send you my database. Apart from that, you'll also get imbalance errors (more flights arriving at an airport than leaving, etc...). I strongly suggest fixing those starting from the airports which have the smallest number of flights, since that makes checking easier. Any other problem, feel free to ask ... and welcome to the flightplanning club Christian
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Post by brentblackburn on Sept 16, 2007 10:22:51 GMT -5
My advice would be to go for the mraic compiler ( library.avsim.net/esearch.php?CatID=fs2004util&DLID=64026)and use it with Excel: that way you can sort, autocomplete, etc... MRAIC also gives an example sheet - I think it's a BMI schedule. In the spreadsheet, you only have to enter direct (nonstop) flights. That takes care of a lot of redundant segments and typing mistakes. The compiler will assemble the segments into routes all by itself:) The usual compile problems are the infamous "more-than-20-hours-long-flights", which are usually caused by erroneous timezone assignments (some have changed since the sixties-seventies). If you wish, just pm me your e-mail and I'll send you my database. Apart from that, you'll also get imbalance errors (more flights arriving at an airport than leaving, etc...). I strongly suggest fixing those starting from the airports which have the smallest number of flights, since that makes checking easier. Any other problem, feel free to ask ... and welcome to the flightplanning club Christian Cool. Thanks, Christian. I'm going to give it a try. I just hope I don't make a mess. LOL.
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Post by brentblackburn on Sept 16, 2007 11:22:19 GMT -5
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Post by klm617 on Sept 16, 2007 20:45:37 GMT -5
How I mastered this was to start with a small timetable first this kinda give you a little practice and after that it gets easier and easier. My biggest problems now are inconsistencies in timetables. I spent the better part of 2 days with something as small as Zambia because flights were missing and flight departed before flights arrive. Since I have been doing these flightplans I was shocked how many mistakes there were in timetable. I have to admit that the easiest are Western European timetable as I find these to have the least amount of mistakes.
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Post by chrisP on Sept 25, 2007 4:55:09 GMT -5
(sorry for not replying earlier but I didn't see the post until this morning) It can be one of these "conditional stopover" tricks: the a/c will only land if there are passengers to pick up! Considering the way FS handles turnaround times, I think 10 min. is a bit optimistic: afaik, the "accepted minimum" is 15 min.
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DanKH
Second Officer
Who's General Failure, and why is he reading my harddisk?
Posts: 143
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Post by DanKH on Sept 25, 2007 13:28:21 GMT -5
Sorry to break in here, but isn't the FSX minimum a 50 minutes turn around? .. somewhat lesser in FS9 i think...
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Post by chrisP on Sept 25, 2007 20:49:50 GMT -5
I don't have FSX so I wouldn't know about that. As for FS9, the "minimum" delay depends on how much traffic there is at that time, since the "arrival time" for a given flight is the time the a/c arrives in the vicinity of the airport and the "departure time" is when the a/c leaves the gate. Any time between these events is spent in taxi, go-arounds, etc...
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