kov
Ramp Rat
Posts: 17
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Post by kov on Mar 19, 2008 3:35:11 GMT -5
Hi everybody. I figured out that my system likes AI aircraft textures in this format most: DTX3 or DTX1, no mips, all white alpha channel (imagetool says "alpha: alpha" for DTX 3 or "alpha: colorkey" for DTX 1). Textures where imahetool says "alpha: none" show up blurry when not viewed at right angle, and cause loading stutter (most on final approach of course ). Is there something like a batch converter around that does this automaticaly? There is one which works with imagetool, but it puts alpha to "none". I use DTXBMP at the moment, converting textures one by one (open, save as). Works ok with aardvark or Dee's models with 2 to 4 files per paint but will take 10+ hours for the props from calclassic Regards Jakov
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kov
Ramp Rat
Posts: 17
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Post by kov on Mar 19, 2008 6:47:45 GMT -5
Thanks! Regards Jakov
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