|
Post by chasensfo on Nov 15, 2021 14:21:41 GMT -5
|
|
fernbe
Gate Agent
1990's and 2000's
Posts: 72
|
Post by fernbe on Nov 15, 2021 15:10:19 GMT -5
This little airport in the most southern point of Japan, even closer to Taipei than Tokyo reminds me of Shimojishima airport, which is just 103 km (64 miles) east of Ishigaki.
|
|
|
Post by FSMuseum on Nov 15, 2021 16:24:56 GMT -5
For the pushback issue, you usually have to get a pretty tight angle on the second to last and last link to the parking spot, something like a 30-45 degree angle. Make sure that the last link is long enough for the aircraft to make the turn into the spot when coming in.
As for the landing issue, I'm not really sure. Maybe because there might not be any nodes on the runway where a turnaround could happen?
|
|
|
Post by chasensfo on Nov 20, 2021 22:54:32 GMT -5
This little airport in the most southern point of Japan, even closer to Taipei than Tokyo reminds me of Shimojishima airport, which is just 103 km (64 miles) east of Ishigaki. I made an ADEX for the technobrain scenery for RORS which looks just like the airport did in 1998 as a very busy training facility for Japanese airlines, and the 1998 project already represents these training flights when you install the Japanese airlines. However, a new (modern) scenery came out, and technobrain pulled their scenery off the market LOL! I'll upload it anyway I guess for anyone who may have it, I wonder what the rules are for distribution since it isn't even a product anymore...
|
|
|
Post by chasensfo on May 31, 2022 23:21:54 GMT -5
Changing from P3Dv4 to P3Dv5 basically forced me to re-do the majority of the airports I had in progress, both freeware (mostly because now the default layouts have modern terminals/layouts and will bleed over the v4 scenery) and payware (often because v5 as a new version with a different ADE than my v4 scenery did). This lead to a huge delay in releasing airports, but it turned out to be a good thing because not only are these versions better (along with v5 being so much better performance and graphics wise) but they also include many different time periods. As I had to re-do the airports anyway, it was easier to make, say, a 2003 version and leave some buildings then make a version where I delete a terminal or runway or something then backdate to the 80s or 90s. So many airports will include various versions for different traffic set ups in your sim. Some airports like SFO had a totally different layout parking-wise every 2 years or so in the 80s and 90s, others like ORD made it quite a while without changing all that much. While the focus is still on 1998, I'd say 2003 and 1989 are also very well covered with lots of other stuff ranging from the late 1970s to the 2010s and even the present day. The v4 airports will still be released, but they won't have the updates I've made doing the 2nd versions for v5. I have completed airports in the various project areas completed for both 1998 and 1989, so you can do fully immersive flights with realistic airports and traffic on both ends. I have also done plenty of 2017 and 2019 airports to enjoy our pre-COVID aviation world (All the 747s and A380s, AA 757/767s, DL 777s/MD88/MD90s, etc) but I won't be releasing too many of those before most of the more retro stuff is out. Here are some previews (NOTE: some of these airports are still in testing and won't be released with weird thing you may notice LOL):
|
|
|
Post by sakura on Jun 4, 2022 9:10:55 GMT -5
This is some really epic stuff.
|
|
|
Post by bensplanes on Jun 5, 2022 6:23:45 GMT -5
Excellent screenshots!
|
|
|
Post by cgold on Jun 5, 2022 10:52:01 GMT -5
chasensfo: Whose Midway DC-9-30 is that up above? Is that an AI model?
|
|
|
Post by chasensfo on Jun 5, 2022 22:10:10 GMT -5
There are actually several repaints shown that are my own modifications by paints of other people. The Midway DC-9-30 is an extension of the ImpulseAI DC-9-10, I did the same for a few airlines, some liveries are easy some are harder. Eventually the ones I can release, I will release, but as they are all edits of paints by other people, some I can't just make available publicly. I basically made almost every variation of the 1989 Northwest fleet which included modifications of the AIG 757-200, FAIB A320, AIA 727s, AIM DC-10-40, and some other stuff. Took Brian's Northwest Orient paints, made the modified titles with "Northwest" instead of "Northwest Orient" and made variations with the new colors tail but old colors fuselage. Did the same with 757 and DC-10 liveries and also added the original 1989 version of the bowling show livery with grey cowlings applied to the first A320s, DC-10s,and 757s to wear the livery, but by 1990 the rest of the fleet started being painted with white cowlings. The livery also featured the grey paint going lower down the fuselage so the white belly started lower (that I didn't simulate, just the cowlings). So a lot of stuff I'll upload if I can coming soon. I've been secretly painting the NWA Express/Republic Express fleet for the late 1980s as well with a few other goodies.
|
|
|
Post by chasensfo on Aug 2, 2022 20:32:33 GMT -5
Very close to uploading a lot of these, once I figured out the trick to port over P3Dv4 objects while hiding the taxiway signs and default objects from P3Dv5 (temporarily disabling the ADE and Object files for that airport, which will sadly also often hide some nearby smaller airports as well if you don't have a separate ADE installed for them), things got pretty easy. I'll be working with a few people, including one of the commercial scenery companies, to convert some of these into high-quality payware sceneries. But I'll always share the default stuff without commercial buildings and textures by others for free. But hopefully soon, in addition to backdating the parking, owners of certain scenery can just pay a few bucks to backdate the scenery to periods between the 80s and 2000s (where possible). I'm also trying to revive some older commercial products that have "retro" terminals and are now just rotting away as obsolete. If I get the green light to edit their building and ground textures, it'll be an extraordinary retro world to fly in. P3Dv4 versions will be included for the many airports I had at least a rough draft done of before I switched to v5. The v4 versions will work well with FSX usually, v5 does not because so much changed layout wise. Sadly, MSFS is WAY behind on AI. The current state is that its about impossible to get realistic AI parking at most any airport, and also to make the planes park in the right gates. They also have very odd behavior at many airports, as the AI behavior is so bad that the developers didn't even bother to properly map the airport for AI traffic (they assume everyone flies online these days with other users). So, it is SUCH a ways off for MSFS to look like these screenshots, that for now it isn't even worth anyone's time. P3Dv5 (or v6 in the future) will be the "real" sim for at least a few more years I think, along with X-Plane. Soon, I'll have the vast majority of commercial airports that closed after 1998 or lost all airline traffic created in some form or another. Some OEDR screenshots in here, still in progress. Also sneak peaks at a lot of flightplans or mods to flightplans I've made.
|
|
|
Post by bensplanes on Aug 2, 2022 23:53:03 GMT -5
Theres a procedure in ADE to hide default objects through micro-excludes, but I can't remember the full process as of now. It involves loading stock objects into the project file and "deleting" them, so ADE can place said excludes. It's a bit more complicated than simply disabling the default bgl file, but doesn't have the side effect of nearby airports getting hidden as well.
Besides that, great screenshots! Looking forward to those sceneries.
|
|
|
Post by chasensfo on Aug 3, 2022 2:09:45 GMT -5
Hmm, never seen anybody talking about it nor has anyone brought it up, so it does explain what I've seen in commercial sceneries but...not sure where there is a guideline about doing it. I just looked, didn't find one. So you're sure this won't mess up using P3Dv4 default objects over P3Dv5 objects which often have the same name (resulting in double placement)? That has been a lot harder to resolve than hiding objects for 3rd party scenery...because even if I delete the v5.bgl or move it, the v4 seems to "trigger" it being of the same name and what not.
|
|
|
Post by Nilsfr91 on Aug 3, 2022 2:35:28 GMT -5
Really cool project and good work! Looking forward to these, as even for my early 2000's ai World most of the sceneries for P3Dv4 are way too modern (for example Jetstream's LFPO and Taxi2Gate LFPG).
If one day your project includes thé Aerosoft LFPO scenery I'll be over the moon haha.
|
|
|
Post by bensplanes on Aug 3, 2022 2:48:08 GMT -5
I'm not entirely sure, but I don't think it would affect the default objects. The procedure has nothing to do with the library, and only involves deleting individual object placements in the ADE project file.
I can't remember where I got the instructions- there's a whole smorgasbord of threads around the net talking about the same thing, but if I do find the right thread I'll be sure to link it. For now you could experiment with the stock data thing. You go to the tools tab at the top and click "Load Stock Data". Theres a menu that opens after that asking which stock assets (buildings, frequencies, approaches etc) you wish to load into the project. I usually remove the taxiway signs first, so I go to the taxiway signs list under the List tab at the top and remove any taxiway sign that is marked as "Stock". The same applies to the scenery objects and other things.
NOTE: Before loading stock data I suggest making sure that any assets you already have in the project aren't marked as stock, so you don't accidentally delete something you need.
This P3D v5 scenery thing isn't an exact science, sorry if my instructions are a little hazy.
|
|
|
Post by chasensfo on Aug 3, 2022 3:11:55 GMT -5
Yeah, I barely follow all that lol I'll need a tutorial from the internet somewhere to ever figure that out. Really cool project and good work! Looking forward to these, as even for my early 2000's ai World most of the sceneries for P3Dv4 are way too modern (for example Jetstream's LFPO and Taxi2Gate LFPG). If one day your project includes thé Aerosoft LFPO scenery I'll be over the moon haha. Sadly, even in v4 I couldn't get LFPO to work right...I did make a P3Dv3 version of the default airport for myself, not sure if I still have it. I love LFPO and want retro versions of that and LFPG when I can figure it out. For now, I could just do what I can with the modern buildings and layout like I've done for ORD, MSP, SFO ect.
|
|