|
HJG AI
Feb 28, 2015 11:37:55 GMT -5
via mobile
Post by FSMuseum on Feb 28, 2015 11:37:55 GMT -5
Ooooooh! This is what I've been waiting on! Fantastico!
|
|
|
HJG AI
Feb 28, 2015 11:48:50 GMT -5
Post by funk on Feb 28, 2015 11:48:50 GMT -5
Happy birthday Paul. That is a nice surprise...
|
|
|
HJG AI
Feb 28, 2015 13:11:50 GMT -5
via mobile
Post by cgold on Feb 28, 2015 13:11:50 GMT -5
Happy Birthday Paul!!! :-D
|
|
|
Post by jetstar on Feb 28, 2015 13:50:05 GMT -5
Happy birthday Paul. That is a nice surprise... Thanks for the birthday greetings Funk and Christian. Being a hobby, I build what I want when I want, so there are others tucked away that have not been worked on in years, and others that are being worked on and off when I feel the need. The TriStar was going to be kept under wraps and announced when it was completed, but since today is my birthday, and the TriStar is my favourite aircraft, I made the decision yesterday to preview it. I'm actively working on it until the main model (the most detailed LOD) is complete. Then I'm texture converting for the DC-8-61 whilst is being tested (still need more help for that, apply here!) Attachment DeletedThe 500 should be fun as well along with the freighters. So keep watching this space Paul
|
|
|
HJG AI
Feb 28, 2015 13:52:23 GMT -5
d likes this
Post by jetstar on Feb 28, 2015 13:52:23 GMT -5
Ooooooh! This is what I've been waiting on! Fantastico! I hope you enjoy it when its on the flight line. It does look pretty in the sim Paul
|
|
|
HJG AI
Feb 28, 2015 15:42:46 GMT -5
via mobile
Post by FSMuseum on Feb 28, 2015 15:42:46 GMT -5
Happy birthday Paul! I'd be willing to do some testing and work for you if you like.
Chris
|
|
|
HJG AI
Feb 28, 2015 17:23:45 GMT -5
Post by jetstar on Feb 28, 2015 17:23:45 GMT -5
Happy birthday Paul! I'd be willing to do some testing and work for you if you like. Chris Hi Chris. Thanks. Please PM me. Paul
|
|
Deleted
Deleted Member
Posts: 0
|
HJG AI
Mar 1, 2015 4:37:51 GMT -5
Post by Deleted on Mar 1, 2015 4:37:51 GMT -5
Best wishes for today,Paul and good luck.
|
|
|
HJG AI
Mar 1, 2015 11:22:22 GMT -5
Post by jetstar on Mar 1, 2015 11:22:22 GMT -5
Best wishes for today,Paul and good luck. Thanks Pete. At this rate it will soon be Christmas! Paul
|
|
|
HJG AI
Mar 2, 2015 12:05:05 GMT -5
Post by jetstar on Mar 2, 2015 12:05:05 GMT -5
Hi All.
Once I have finished the tedious and frustrating animations, I'll post some more previews.
Now does anyone out there have any FS9 XML code for tilting bogies on AI aircraft?? The bogies have been built to tilt, but I just need the code to make it work.
Thanks.
Paul
|
|
|
HJG AI
Mar 2, 2015 12:31:14 GMT -5
Post by funk on Mar 2, 2015 12:31:14 GMT -5
|
|
|
HJG AI
Mar 2, 2015 13:50:34 GMT -5
Post by jetstar on Mar 2, 2015 13:50:34 GMT -5
Thanks Funk. Just what I needed. I thought I had seen something at FFDS, but assumed it was XML. The FFDS forum does not like me now, so can't log in, and the search does not work, so thanks for pointing me on the easy way to do the tiling bogies. I already have the compressed gear so adding this was not to difficult. Just proved the theory on the left hand gear. Attachment DeletedThanks again for this info. Paul
|
|
|
HJG AI
Mar 2, 2015 14:38:01 GMT -5
Post by jetstar on Mar 2, 2015 14:38:01 GMT -5
OK. Put the tilting bogies to one side to revisit later. The small amount of angle I want to add caused makeMDL to fail to compile. Big angles work, small angles cause the compile to fail. Bummer Paul
|
|
|
HJG AI
Mar 2, 2015 16:30:22 GMT -5
Post by av8r13 on Mar 2, 2015 16:30:22 GMT -5
|
|
|
HJG AI
Mar 2, 2015 16:54:03 GMT -5
Post by jetstar on Mar 2, 2015 16:54:03 GMT -5
Hi David. Not as much as in the try out picture. If you find a landing shot when the wheels have just touched down, you will see the tilt. I'm using the books Airliner Tech Vol 8, and Airlife's Airlines Vol 2 along with several other picture books for reference, along with some hard to get drawings. A good photo, that is not difficult to find is of ship 1 tail dragging during testing, and you will the tilt on the bogies. This is what I was trying to replicate, but for some reason it will not let me use a small amount of rotation. Large no problem, small = compile failure. Still, when I do a 747, I know how to do the bogies Paul
|
|