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Post by Christian Page, RAI on May 29, 2006 11:42:09 GMT -5
I'm going to kick myself for not recalling this, as I do recall sending Shep the fix a long while back - but what is the fix for aircraft that you can see through? It only happens with bare-metal areas, I noticed it real bad on the Aeromexico DC-9-30 when I was flying from Acapulco to Mexico City this morning. I want to say it's something along the lines of eliminating the original alpha channel and building a new, blank one - does that sound right to anyone?
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Post by jetstar on May 29, 2006 12:16:00 GMT -5
Hi Kris.
You need to use the reflective model. Reflective textures on a non-reflective model make metal areas transparent.
Hope this helps.
Paul
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Post by Christian Page, RAI on May 29, 2006 19:48:30 GMT -5
Except that not all the planes displaying this have reflective models, such as the AIA DC-9. I cleared the Alpha and resaved the texture as a DXT3, that fixed it - at least the DC-9s, I have yet to tackle the others. I don't use Alphas in my AI repaints, I see no real point - rarely was a line-veteran aircraft as shiny as FS displays it with Alphas turned on...
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Post by Sheppard Avery on May 29, 2006 21:04:33 GMT -5
I'm going to kick myself for not recalling this, as I do recall sending Shep the fix a long while back - but what is the fix for aircraft that you can see through? It only happens with bare-metal areas, I noticed it real bad on the Aeromexico DC-9-30 when I was flying from Acapulco to Mexico City this morning. I want to say it's something along the lines of eliminating the original alpha channel and building a new, blank one - does that sound right to anyone? Kris, Im not clear, is this one of my repaints?
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Post by jetstar on May 30, 2006 2:03:25 GMT -5
Hi Kris.
With AI planes, I have not met one that is not fixed by changing to the reflective model. I have not flown for years so I can't say anything about "real planes".
I used to do all the textures as DXT3 with a white alpha. Turns out to be a big waste of time and space. I now do the textures as DXT1 with no alpha and the texture size is 50% to 60% smaller with no change in visible quality.
If you change existing textures then you will loose some quality, and a few repaints don't like it, but just exclude those. It does save a lot of HD space and give a better frame rate (on my system anyway).
I also use Imagetool. I used to use DXTBmp until I could see the lower quality textures and lower quality image this tool produces.
If you want to change the alpha on a DXT3 textures just import a pure white one (256,256,256 I believe), and you should loose the transparency without compromising the quality.
Hope this helps.
Paul
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Post by tgibson on May 30, 2006 13:41:02 GMT -5
Hi,
The other common reason for a transparent plane is that a reflective plane does not include the _L textures for the plane. It has to have them or it will be transparent instead of reflective, at dusk and dawn.
Hope this helps,
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